Virtual worlds can be used in a variety of fields such as business,
medicine, the military, in the classroom, in our social lives, by handicapped
individuals, and by politicians. Through the use of virtual reality (VR), a
simulated version of the world (either real or fictional) is rendered for users
to interact with at any time to carry out a specific purpose or just for simple
amusement. This technology can give individuals a sense of happiness and excitement
over being able to control a virtual representation of themselves with the use
of an avatar.
The ways that the virtual world can be used are numerous and
far reaching. As explained in the Washington Post article “At Hearing, Real and
Virtual Worlds Collide,” politicians were able to use Second Life to live
stream and hold a congressional subcommittee hearing regarding online virtual
worlds. This open channel of communication between outside participants and politicians
can help to convey ideas and suggestions to those in power. In the business
world, companies can now bring different groups of workers together for meetings
and conferences. In the CNN article “Going to the Virtual Office in Second Life,”
Second Life as well as IBM’s virtual meeting platform called Sametime 3D is utilized
in order for employees to conduct meetings with individuals from around the
world. In a school setting, VR is used as a supplement to normal teaching tactics
in order to enrich the learning experiences of students during relevant lectures
and lessons. In the Reporter Newspapers article “The virtual world moves into
the classroom,” students being taught about King Louis XIV were treated to a
virtual walkthrough of Versailles. This saves thousands of dollars in actually traveling
to France as students experience the palace virtually. In one’s social life, virtually
experiencing big cities such as New York City may help to determine if one
wants to commit to actual travel to that desired city. In addition, those who
are unfamiliar with the city can benefit from walking around in this virtual
world without endangering themselves. As demonstrated in The New York Times article
“I’ve Been in That Club, Just Not in Real Life,” the author was able to navigate
through a 3D rendered version of Manhattan’s Lower East Side as a virtual representation
of himself. Landmarks such as specific notable restaurants, streets, and bars also
enrich the on-screen experience. Finally, handicapped individuals are free to communicate
with people in these virtual worlds and develop a sense of connection from conversations
with others.
There are both pros and cons in the ways that these virtual
worlds are used by real people. The pros of the virtual world are that it establishes
open communication and easy collaboration between fellow users in all of the applications
discussed above. This discussion and collaborative effort between members of
these platforms are generally less expensive than meeting in real life since
there is no travel cost. Finally, positive socialization as well as a sense of
belonging, inclusion, and contentment develops if the technology is used properly.
However, there are drawbacks to the use of this technology in the virtual world.
There is still a stigma that this technology is mainly for entertainment
purposes only. Any problems or disruptions in the underlying software can lead
to disruptions in user functionality, and productivity can quickly plummet to a
low level in business related environments. In a learning environment, the overreliance
on VR in teaching students can become distracting or detract from a lesson if used
incorrectly. Finally, when individuals at business meetings disagree with one
another’s viewpoint, impromptu or informal conversations cannot occur because
they are not physically in the same location.
Creativity regarding virtual worlds is fostered through being
able to apply virtual worlds to whatever one wants to do in their lives whether
it be for personal or professional uses. In addition, one is able to select and
personalize their individual avatar that can range from being accurate to taking
liberties and making a fun but nonrealistic caricature of oneself. In the future,
virtual worlds will become a bigger part of everyone’s lives. One specific
application is through this technology being revitalized by younger and more
tech savvy politicians for use in political campaigns and through the gathering
of individuals who want to rally support for one specific candidate or in
support of certain political issues. Both virtual and similar real-world campaigns
can be conducted at any specific place and time. Another application of the virtual
world can be done through the use of VR by technologically literate teachers
and professors as a supplement for specific lessons in schools to help students
visualize what is being taught in class. Personally, I would like for grade
school and high school students to be able to experience VR as it is a relatively
inexpensive technology that is fun to use and does not take much time to set up
in a school.
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I agree with your comments about how well VR fosters creativity. Its like whatever you want to be, you can have it in VR and you're not limited to anything like money or status. I feel like that helps people with confidence or happiness and enjoyment. I also agree that VR is much more than just entertainment; it also has educational purposes. It helps people like me who learn best by visualizations. How cool would it be if we can learn skills for our jobs and career through VR?! I hope that can be achieved in the future.
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